Email address: firstname.lastname@example.org
Residence: 4863 Capistrano Ave. San Jose
State: CA 95129-1031
Birthday: September 25, 1957
I was born, and grew up in the east side suburbs of
I have 2 younger sisters, and two much younger half-sisters.
I met Wendy Rubin on May 31, 1975, at a high school graduation
party, and we were married on May 15, 1982.
We have two sons, Jonathan (born March 6, 1990),
and Alexander (born October 25, 1992).
I went to Hawken school
from 3rd grade through high school on a scholarship.
I won a 4 year, full tuition scholarship to
Case Western Reserve University
and received a BS Electrical Engineering in May, 1979,
and a MS in Computer Engineering in August, 1979. I wanted the masters
degree, but the scholarship was only for four years, and my part time jobs
only brought in enough money to pay room and board, so I had no choice
but to finish the MS and BS in 4 years. I was (and am) very interested
in both hardware design and software development. I knew I could do
on my own, as a business and hobby, and that I could never afford to do any
significant hardware project on my own, so when I graduated I only
looked at hardware design jobs.
I worked for Hewlett Packard (now Hewlett Packard Enterprise)
from July, 1979 to December 2000. My areas of expertise were processor instruction
sets, multiprocessor cache coherency, VLSI chip design, mutiprocessor
system performance analysis, system modeling in C and C++.
The products I worked on at HP were mostly been servers aimed at
commercial data processing, including the HP1000 A series,
HP9000/840, the HP3000/930,
the Emerald and T500 systems, the K class servers, and Superdome servers. I led
the design of the Superdome high end server chipset. Projects
I have worked on include:
HP-1000 A series computer Instruction set architecture.
HP-1000 A700 CPU design (First A-series processor).
PA-RISC instruction set design. Named on two
instruction set patents.
Led the design of the first PA-RISC processor and system (HP9000-840).
Design of the 840 system bus (later evolved to the NIO bus).
Led investigation of PA-7200 processor, and managed PA-7200
Design of the HP/Intel IA-64 (Merced) instruction set.
Architecture of the Superdome high end server.
Server performance modeling tools.
From late 2000 to mid 2011, I was Chief Technology officer at
Ubicom (Wikipedia on Ubicom). We developed chips and software to enable the low cost devices to use the internet
to connect to anything.
Since January 2012 I have been working on device software at Amazon/Lab126.
I wrote "The Many Faces of Go", one of the strongest and most popular
computer go programs. My business,
publishes The Many Faces of Go for Windows XP through Windows 10 (and later). The same engine is used in the popular Igowin iPhone apps.
Go. I learned the rules of go when I was in college,
but it was several years before I played a game with someone who had not
just learned the rules himself. There was a small club at HP, so I started playing with serious players
in 1979. I was 10 Kyu in about '81, 1 dan by 85, and 3 dan around
1990. My current rating from the American Go association is
3 dan. I have attended over 10 of the
US Go Congress's.
Strategy Games. I like playing Chess, Bridge, Risk, Othello,
Twixt, Trax, and other strategy games.
Computer Go. I started writing my first go program in 1981, in C,
on an HP1000 E-series timesharing server at work. In 1984 it was
the first program to run the new PA-RISC hardware prototypes. In 1987,
I took it to the World Computer Go Championship, and came in 4th,
beating all western programs. I started selling it in 1988.
I organized the
US Computer Go Championship at the Go Congress every
year from 1991 to 2000.
I've participated in most of the
World Computer Go Championships. An old version of my go algorithm
was one of the SpecInt benchmarks used as a standard for comparing computer
Artificial Intelligence. I've always been fascinated with making
computers act intelligently. In high school I wrote a checkers
program that could beat me (in BASIC on an HP2000 timeshare system).
In college I wrote a multiplayer, 3-d space battle game with
intelligent aliens. I dabbled with computer chess for a year or
so around 1979, then started on computer go. A few years ago I
wrote an english language conversation program so that the
version of Many Faces on the Internet Go server could talk to
other players. I've also written the world's strongest
program that plays the game of domineering, an Othello program, a bridge
program, and several tic-tac-toe programs. In 1997 I took 3 months off
from go programming and wrote a moderate strength Chess program for a
software publisher to go on a multigame CD-ROM.
Computer Games. I like almost all types of computer games, but
especially construction/simulation games like Civilization and
Caesar II, War games like Command and Conquer, fighting games
like Doom or Hexen, and adventure games. I play computer games
on the IBM PC, in arcades, and on my Nintendo-64 (although
Jonathan can beat me on most Nintendo games now).
Genealogy. I have been adding to my family tree since I was
a child, and now have over 600 names. Fotland is from the name of a
small town in Norway, and I am half Norwegian. The other half is
a mix of German (Bierwagen, Treibwasser), French/German (Dubbe), and English
(Gould, Royce, Shields). The English branch of the family has been in
the USA since before the revolution. To see a map with origins of more
recent immigrant ancestors of my wife and I,
Click here (109 KB).
Reading. I like good science fiction and fantasy, historical
fiction, novels that aren't too literary, and popular science books.
Here is my
list of favorite books and authors and my Goodreads Account.
Travel. I speak a little French and a few words of Japanese
and Chinese. I've been to Taiwan more than 10 times, Japan about 8
times, France 4 times, Mainland
China 5 times, and about 25 other countries once or twice.
My Favorite Links
Computer Go and AI links:
Page created by: email@example.com
Changes last made on: June 5, 2016